Abstract: Recognizing behaviors within classroom settings is vital for gauging educational progress and optimizing teaching methodologies. The complexity of classroom environments often poses ...
An AI-powered "Red Light, Green Light" robot inspired by the Squid Game TV series. This project uses computer vision and machine learning for real-time player recognition and tracking, featuring an ...
What if a device could see the world the same way humans do, seeing objects, recognizing them, and understanding what they are in real time? Just like our eyes capture visuals and our brain instantly ...
Abstract: In the field of multimobile robots (MMRs), object recognition and obstacle avoidance are fundamental capabilities to ensure autonomous navigation and safe task execution, particularly in ...